
- #Pool of radiance ruins of myth drannor companions plus#
- #Pool of radiance ruins of myth drannor companions series#
Getting the drop on the enemy then becomes a matter of initiative and not thoughtful tactical preparation.

You're forced into conversations with some of these freaks, most of whom you'd just kill outright. I'd love to have seen some chances to ambush enemies but it's just not possible here. But given that so many of the monsters are so slow, this might be more of a game balancing "feature" than anything. The pathfinding sucks overall and many of your characters will take the worst possible route to get where they're going.

The level of tactics in the game is generally good but your characters tend to get too bunched up and hamper your efforts to use the already inconvenient interface. It's all handled in a turn-based format but if you wait too long to take an action, you loose your turn and initiative passes to the next character. In all, there's a lot of similarity between the fights.
#Pool of radiance ruins of myth drannor companions series#
Pool of Radiance is a classic series of short dungeon crawls interspersed with some large outdoor fighting. The standard D&D alignment system is included in the character creation process but has no discernable effect once you start playing the game.īut, as with the original, roleplaying takes a back seat to combat. Multiclassing with a favored class negates a lot of the experience penalties. Switching from one class to another is really simple as long as you pay close attention to the favored class for each race. There are some really awesome new multiclass rules in the 3rd Edition Rules that really enlarge the options for character growth.
#Pool of radiance ruins of myth drannor companions plus#
On the plus side, there aren't any more race or class restrictions (except for the fact that gnomes and druids and wizards seem to have disappeared altogether - I suppose I shouldn't complain as some characters don't even get a choice of gender). That automatically exclude him from using ninth level spells. And why a caster can only get up to level 16 seems even more strange. Why a caster should need Toughness before Combat Casting is beyond me. Also cheap is the fact that you can't customize the wardrobe colors for your characters.įeats and skills are automatically assigned and sometimes make no sense whatsoever. This point distribution system is apparently a real feature of the 3rd Edition Rules but it still seems cheap to me. Naturally if you let people roll their own characters, some folks will take advantage of it and keep rolling till they get characters with at least 15 points in all the stats. This makes all the characters seem sort of average as a result. Rather than rolling your character stats, you're given a pool of point to distribute.


Sorcerers and rogues wind up being less useful (and less alive) during the early levels than do your barbarians and paladins. This doesn't really seem like much of a problem until you realize that the game is heavily combat oriented. (You can use the ones that ship with the game but you won't.) This time around you'll only be able to start with four characters instead of six. When you start a new game you get to create your own characters. Your adventuring party is brought to New Phlan to save Myth Drannor from this latest threat. A Pool of Radiance has appeared in New Phlan and threatens to destroy life as we know it by releasing hordes and hordes of evil, nasty creatures. The initial setup is pretty typical, at least by fantasy RPG standards.
